
package XMLStuff;

/**
 *
 * @author raos
 */
public interface XMLConstants {

    String ELEMENT_NAME_SCENES              = "scenes";
    String ELEMENT_NAME_SCENE               = "scene";
    String ELEMENT_NAME_MASSES              = "masses";
    String ELEMENT_NAME_MASS                = "mass";
    String ELEMENT_NAME_MASSLIST            = "masslist";
    String ELEMENT_NAME_SPRING              = "spring";
    String ELEMENT_NAME_SPRINGS             = "springs";
    String ELEMENT_NAME_RSPRING             = "rotaryspring";
    String ELEMENT_NAME_RSPRINGS            = "rotarysprings";
    String ELEMENT_NAME_SMSPRING            = "smspring";
    String ELEMENT_NAME_SMSPRINGS           = "smsprings";
    String ELEMENT_NAME_WALL                = "wall";
    String ELEMENT_NAME_WALLS               = "walls";
    String ELEMENT_NAME_SPRINGBODIES        = "springbodies";
    String ELEMENT_NAME_SPRINGBODY          = "springbody";
    String ELEMENT_NAME_RIGIDBODY           = "rigidbody";
    String ELEMENT_NAME_RIGIDBODIES         = "rigidbodies";
    String ELEMENT_NAME_POSITION            = "pos";
    String ELEMENT_NAME_VELOCITY            = "vel";
    String ELEMENT_NAME_FORCE               = "force";
    String ELEMENT_NAME_PROJECT             = "project";
    String ELEMENT_NAME_BASESHAPEVECTORS    = "baseshapevecs";
    String ELEMENT_NAME_BASESHAPEVECTOR     = "baseshapevec";
    String ELEMENT_NAME_EXTRABASEVECS       = "extrabasevecs";
    String ELEMENT_NAME_EXTRABASEVEC        = "extrabasevec";
    String ELEMENT_NAME_EXTRAMASSES         = "extramasses";
    String ELEMENT_NAME_EXTRAMASS           = "extramass";
    String ELEMENT_NAME_SCRIPT              = "script";
    String ELEMENT_NAME_SCRIPTS             = "scripts";
    String ELEMENT_NAME_MATERIALS           = "materials";
    String ELEMENT_NAME_MATERIALPAIR        = "materialpair";
    String ELEMENT_NAME_TORQUES             = "torques";
    String ELEMENT_NAME_TORQUE              = "torque";
    String ELEMENT_NAME_SIMULATION          = "simulation";
    //String ELEMENT_NAME_
    //String ELEMENT_NAME_
    //String ELEMENT_NAME_
    //String ELEMENT_NAME_

}
